“There are some things in the world that are just too peculiar to be explained by ordinary means.”
— Lily thinking about the strange happenings around her uncle's shop.

Jennifer Bell (2017)
Genre
Fantasy / Children's / Mystery / Young Adult
Reading Time
240 min
Key Themes
See below
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When their grandmother's mysterious past pulls them into Lundinor, a secret city where everyday objects wield extraordinary magic, Ivy and Seb must uncover a hidden family treasure before a whimsical yet dangerous evil overtakes their uncommon world.
Ivy Sparrow, a resourceful girl, and her older brother Seb are home when their grandmother, Sylvie, falls and is rushed to the hospital. While their parents are with Sylvie, Ivy and Seb are alone. That evening, unknown intruders ransack their house, searching for something. The children hide and watch. Soon after, a peculiar policeman, Officer Hemlock, arrives, not to help, but to arrest them, using a toilet brush as a weapon. This strange encounter makes Ivy and Seb realize that their grandmother's accident and the break-in are part of a larger, more dangerous secret.
Cornered by Officer Hemlock, who thinks they are criminals, Ivy and Seb escape. They follow clues left by their grandmother, which lead them to a hidden entrance under London. They fall into Lundinor, a secret, busy underground city built from repurposed ordinary objects that have magical powers. Here, they find various 'Uncommon' items and the people who use them, such as flying belts and healing buttons. The impossibility of Lundinor immediately shows the children that their understanding of the world was limited, and their grandmother's life was more complex than they imagined.
In Lundinor, Ivy and Seb are taken in by friendly Uncommons who explain their hidden society's history and rules. They learn about the Guild of Uncommon Things, the group that protects and regulates enchanted objects. The children discover that their family, the Sparrows, are known in Lundinor and are connected to a legendary, powerful Uncommon treasure: the Crooked Sixpence. This information clarifies Sylvie's accident and the ransacking of their home, suggesting the intruders were searching for this treasure, believing Sylvie had it or knew its location.
Ivy and Seb quickly learn that the Crooked Sixpence is not just a legend; it is an object of great power, able to control all other Uncommon items. A dangerous group, the Crooked Sixpence Hunters, led by a ruthless villain, is actively seeking it. This group stops at nothing to get the treasure, and their pursuit of Sylvie and then the children confirms their evil intentions. The children understand that Lundinor's fate, and possibly the world's, depends on stopping the Hunters from finding the Sixpence. They must now help in the search, not just to protect themselves, but to protect Lundinor.
As Ivy and Seb navigate Lundinor, they piece together clues left by their grandmother, Sylvie. These clues, hidden in ordinary objects and coded messages, reveal Sylvie's past as a prominent Guild member and her involvement in protecting the Crooked Sixpence. They discover that Sylvie had been guarding knowledge about the treasure's location for years, expecting the Hunters to eventually come for it. Her foresight and planning give the children a clear path forward in their quest, showing her as a protector and a mentor, even when absent.
Guided by Sylvie's clues and helped by new allies from Lundinor, Ivy and Seb begin a dangerous quest. Their journey takes them through hidden corners and districts of the underground city, each with unique Uncommon items and challenges. They must solve riddles, decipher coded messages, and outwit the Crooked Sixpence Hunters, who are always close behind. During this quest, Ivy's observation skills and Seb's logical thinking are essential, helping them overcome obstacles and learn to trust each other's strengths.
Just as Ivy and Seb think they are close to the Crooked Sixpence, they uncover a betrayal within Lundinor's ranks. A character they trusted is working with the Crooked Sixpence Hunters, giving them information about the children's progress. This betrayal puts Ivy and Seb in greater danger and breaks their trust, making them question who they can rely on. The revelation increases the urgency, as the Hunters now have an advantage, forcing the children to speed up their efforts and take bigger risks.
The children's quest ends in a direct confrontation with the leader of the Crooked Sixpence Hunters. This showdown happens in a key location, where Lundinor's fate is uncertain. The villain reveals their motives and their long obsession with controlling Uncommon items, showing the extent of their ambition. Ivy and Seb must use all their new knowledge, their bond, and the Uncommon items they have found to stand against this powerful enemy, showing their growth and determination against great odds.
During the final confrontation, the Crooked Sixpence is found, and its true power is unleashed. It is not just a controller of Uncommon items but an object that can manipulate magic itself, making it very dangerous in the wrong hands. The children see the destructive potential of the Sixpence. They understand that having it means great responsibility, and its power is far greater than they first imagined. This revelation highlights the importance of their mission and the catastrophic results if it falls into the villain's control.
Through quick thinking, courage, and some luck, Ivy and Seb stop the villain and secure the Crooked Sixpence, preventing it from falling into the wrong hands. They ensure its safety within the Guild, protecting Lundinor from its immense power. With the immediate threat resolved, they return to their grandmother, Sylvie, who recovers in the hospital. While the children have saved Lundinor, the experience has changed them, opening their eyes to a secret world and their own potential, giving them a deeper understanding of their family's legacy and their place within it.
The Protagonist
Ivy transforms from a seemingly ordinary child into a brave and capable adventurer, fully embracing her family's legacy and her own potential.
The Protagonist/Supporting
Seb moves from skepticism and a desire for normalcy to accepting and actively participating in the magical world, embracing his role as a protector.
The Supporting/Mentor (indirect)
Sylvie's character arc is revealed retrospectively, showing her transition from a prominent protector to a guardian who strategically safeguards secrets for the next generation.
The Antagonist (initial)/Comic Relief
Hemlock remains largely static in his eccentric role, serving as a recurring comedic and sometimes hindering presence.
The Antagonist
The villain's arc is one of escalating ambition and ruthlessness, culminating in their ultimate defeat.
The Antagonist/Supporting
The betrayer's arc reveals their true allegiance and culminates in their exposure and downfall.
The Supporting
The Guild members largely represent the steadfast forces of good, their arc tied to the ongoing struggle to protect Lundinor.
This theme explores the idea that magic can be found in ordinary objects and places, often overlooked. Lundinor itself is built from repurposed everyday items, given incredible powers. A belt allows flight, a yo-yo becomes a weapon, and buttons heal. This theme challenges the characters and the reader to look beyond the surface, to find wonder and potential in what seems common. For example, Sylvie's clues are hidden in seemingly harmless household items, revealing their secret meaning.
““The most extraordinary things are often hidden in plain sight, if only you know how to look.””
The story emphasizes how family history and secrets shape identity and destiny. Ivy and Seb enter Lundinor because of their grandmother Sylvie's past involvement with the Guild and the Crooked Sixpence. They discover that their family name, Sparrow, has significance and responsibility within this hidden world. The children must deal with this inherited legacy, understanding that their actions are not just for themselves but also to honor and continue their family's protective role. This theme explores the weight of inheritance and the discovery of a deeper, more magical identity.
““Some families carry secrets not in their pockets, but in their very blood.””
As Ivy and Seb navigate Lundinor, trust becomes essential. They must learn whom to trust among the many new faces, some helpful, others with hidden motives. The betrayal by a seemingly trusted ally highlights how fragile trust is and the impact of deceit. This forces the children to become more discerning and resilient, understanding that appearances can be misleading, and true loyalty is earned. This theme is central to the increasing stakes and emotional challenges of their quest.
““In a world where ordinary things held magic, it was sometimes the ordinary people who held the greatest deceptions.””
Ivy and Seb, initially ordinary children, face a world alien to them, full of magic, danger, and unknown enemies. Their journey shows courage when faced with overwhelming and terrifying circumstances. They overcome fear of the unknown, the threat of the Crooked Sixpence Hunters, and the task of protecting an entire hidden city. Their courage is not about lacking fear, but about acting despite it, growing stronger with each challenge and mystery they solve.
““Courage isn't the absence of fear, but the decision that something else is more important than fear.””
A legendary, powerful Uncommon item capable of controlling all other magical objects.
The Crooked Sixpence serves as the central MacGuffin of the story. Its immense power makes it the ultimate prize for both the protagonists and antagonists. Its existence drives the entire plot, from Sylvie's accident to the ransacking of the house and the subsequent chase across Lundinor. The Sixpence's nature as a controller of Uncommon items raises the stakes, as its falling into the wrong hands would mean absolute dominion over Lundinor's magic. Its mystery and power fuel the narrative's tension and urgency.
Ordinary objects imbued with extraordinary magical properties in Lundinor.
Uncommon items are a crucial element of world-building and plot progression. They are everyday objects like belts, yo-yos, and buttons that possess unique magical abilities (flight, weaponry, healing). These items introduce the fantastical elements of Lundinor and provide the means for characters to interact with their environment and overcome challenges. They function as both tools and sources of wonder, constantly reminding the reader of the hidden magic within the mundane and providing creative solutions to problems encountered by Ivy and Seb.
A series of cryptic messages and objects left by Sylvie to guide Ivy and Seb.
Sylvie's carefully placed clues and riddles act as a breadcrumb trail for Ivy and Seb, guiding them through Lundinor and towards the Crooked Sixpence. This device provides structure to the children's quest, moving the plot forward by revealing information incrementally. It also highlights Sylvie's intelligence and foresight, establishing her as a clever, proactive mentor even in her absence. The solving of these puzzles engages the reader and allows Ivy's observational skills and Seb's logic to shine, showcasing their individual strengths.
A secret, magical underground city built from repurposed ordinary objects.
Lundinor functions as both a setting and a central plot device. Its existence creates the entire magical world the Sparrows discover, representing the hidden layer of reality. As a physical location, it provides diverse environments for the quest, from bustling markets to shadowy alleys. Its nature as a place built from 'uncommon' ordinary objects reinforces the theme of finding magic in the mundane, and its secrecy explains why the modern world is unaware of its existence, allowing for the fantasy elements to unfold without contradiction.
“There are some things in the world that are just too peculiar to be explained by ordinary means.”
— Lily thinking about the strange happenings around her uncle's shop.
“The city of Lundon was a place of secrets, where every alleyway held a whisper and every building a hidden truth.”
— Narrator describing the magical, hidden version of London.
“A good story, like a good map, always has a few unexpected turns.”
— Uncle Jack explaining the nature of adventure to Lily.
“Sometimes the things you’re looking for are right in front of you, just disguised a little.”
— Lily struggling to find a hidden clue.
“Fear is a funny thing. It can make you run, or it can make you fight.”
— Lily confronting a dangerous situation.
“The most ordinary objects can hold the most extraordinary magic, if you only know where to look.”
— A character explaining the nature of magical artifacts.
“Family isn't always about blood. Sometimes it's about the people who stand by you, no matter what.”
— Lily reflecting on her new friends and allies.
“Even the smallest coin can turn the biggest tide.”
— Referring to the significance of the Crooked Sixpence itself.
“Adventure doesn't wait for you to be ready. It just happens.”
— Lily realizing she's been swept into a magical quest.
“Every object has a story, if you're willing to listen.”
— Uncle Jack explaining how he learns about magical artifacts.
“The greatest treasure isn't always gold or jewels, but the knowledge you gain along the way.”
— Lily reflecting on her journey and discoveries.
“Sometimes you have to break a few rules to do the right thing.”
— Lily making a difficult decision to help her friends.
“Lundon always finds a way to surprise you, even when you think you know all its tricks.”
— A seasoned resident of Lundon commenting on the city's unpredictable nature.
“The past isn't always buried. Sometimes it's just waiting for someone to find it.”
— Lily uncovering secrets about her family and Lundon's history.
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