“The greatest trick the devil ever pulled was convincing the world he didn't exist. The greatest trick a summoner ever pulled was convincing the world he *did*.”
— Humorous reflection on the nature of summoners and their elusive magic.

Andrew Rowe (2017)
Genre
Fantasy / Young Adult
Reading Time
1242 min
Key Themes
See below
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A young man, driven by his brother's disappearance, must outwit a deadly, intelligent tower and master magic to confront a goddess and uncover the spire's secrets.
Five years after his brother Keras vanished into the Serpent Spire, Corin Cadence, a less magically talented member of a noble family, goes to Eastwood city to take the Spire's entrance exam. He secretly hopes to gain an attunement to follow Keras and learn his fate. Corin, despite his family wanting him to pursue a military path, is very interested in enchanting and artificing. During the exam, he meets other hopefuls, including the strong warrior Patrick and the mysterious Sera. Corin struggles with the combat parts but excels in puzzles and magic theory, ultimately passing the exam through cleverness and preparation, earning a 'Summoner' attunement.
With his Summoner attunement, Corin enrolls in the Spire's university, which trains attunement holders. He quickly befriends Jin, another Summoner who likes fire magic and is generally carefree. Corin also often interacts with Sera, who received a powerful 'Arbiter' attunement, and Patrick, now a 'Guardian.' The four form a group, navigating classes and their first dungeon crawl in the Sunstone Dungeon. Corin, despite his low-tier attunement, proves vital with his tactical thinking and knowledge of artificing, often making up for his limited combat skills and the group's early disorganization.
While exploring the Sunstone Dungeon, Corin, Jin, and Sera meet his cousin, Tristan, who has a 'Shaper' attunement. Tristan, driven by a desire for power and a deep dislike for Corin's family, betrays them, trying to steal a powerful artifact called a 'Mind Blank.' This artifact, if used wrong, can erase memories. Corin, using his artificing skills and quick thinking, stops Tristan's attempt, but not without a tough fight. The incident shows Tristan's ruthlessness and Corin's growing reliance on his non-attuned abilities, reinforcing his distrust of his family's political schemes.
As Corin progresses through his first year, he investigates the Spire's mysteries and his brother's disappearance. He learns that Keras was a much more powerful and respected adventurer than he knew, and that Keras had a direct link to the Spire's goddess, Vellum. Through hints and conversations, Corin starts to suspect that Keras might not be dead but trapped or changed within the Spire. This discovery strengthens Corin's resolve, pushing him to train harder and seek more powerful artifacts and knowledge, believing that understanding the Spire is key to finding his brother.
During a later trip into the Sunstone Dungeon, Corin, Jin, Sera, and Patrick find a hidden vault, a place of advanced artificing far beyond anything they have seen. Inside, they discover ancient constructs and strong magical defenses. A powerful automatron guards the vault, testing their teamwork and individual skills. Corin's knowledge of ancient enchantments is key to understanding and eventually bypassing the guardian. This encounter gives them valuable magical components and insights, and also strengthens their bond as a team, as they learn to trust each other's strengths and cover weaknesses in tough situations.
The university holds an annual tournament for students to test their skills and gain recognition. Corin, despite his initial hesitation due to his perceived combat weakness, enters. He surprises many, including himself, by using his artificing and tactical mind effectively, creating traps, using enchanted items, and exploiting the environment. He faces several strong opponents, including Patrick and even Tristan in an intense match. While he does not win the tournament, his performance highlights his ingenuity and unusual combat skill, drawing the attention of allies and potential enemies within and outside the university, including powerful faculty members.
As Corin understands the Spire better, he starts to hear whispers and feel the subtle influences of the Tower. He learns about the 'Visages,' powerful, semi-sentient beings in the Spire's higher levels, each representing an aspect of magic or a domain. These Visages are not kind and can manipulate those who go too deep. Corin discovers that Keras might have directly confronted one of these Visages, or perhaps become intertwined with one. This knowledge adds urgency and danger to his quest, as he realizes the Spire is not just trials but a living, dangerous entity with its own goals.
Driven by new information and a growing sense of urgency, Corin, Jin, Sera, and Patrick go into a previously unreachable level of the Serpent Spire, bypassing standard university trials. This level presents them with personalized and psychologically difficult trials, directly set up by Vellum, the Spire's goddess. Each trial forces them to face their deepest fears, regrets, and reasons. Corin, in particular, faces a challenge about his self-worth and his reliance on artificing over direct magic. Successfully completing these trials helps them understand Vellum's true nature and the Spire's ultimate purpose, while also strengthening their resolve and revealing hidden aspects of their own powers.
At a key point within the Spire, Corin finally uncovers more concrete details about Keras. He learns that Keras was not simply lost, but intentionally chose to stay within the Spire, pursuing a higher goal related to the Visages or Vellum. The exact nature of Keras's current state remains unclear — whether he is trapped, transformed, or willingly ascended to a higher plane. This discovery, while not providing a simple answer, gives Corin a clearer objective: to understand Keras's reasons and the Spire's ultimate secrets, rather than just 'rescuing' him. Corin realizes his journey has only just begun, and he will need to grow significantly in power and understanding to truly follow in his brother's footsteps.
As the first year at the Spire's university ends, Corin has grown significantly. He has embraced his Summoner attunement, improved his artificing skills, and solidified his friendships with Jin, Sera, and Patrick. He has faced betrayal, confronted powerful magical beings, and gained valuable knowledge about the Spire and his brother. The mystery of Keras is far from solved, but Corin now has a more defined purpose and a better understanding of the immense challenges ahead. He is no longer just a boy looking for his lost brother, but an emerging artificer and strategist determined to unravel the Spire's secrets and master his own unique path, regardless of his family's expectations.
The Protagonist
Corin grows from a self-conscious and underestimated aspiring artificer into a confident strategist and powerful enchanter, learning to embrace his unique strengths and lead his friends.
The Supporting
Jin develops from a somewhat unfocused but powerful mage into a more disciplined and strategic combatant, while retaining his core personality.
The Supporting
Sera slowly opens up to her friends, revealing more of her past and growing in confidence with her powerful attunement.
The Supporting
Patrick learns to appreciate diverse strengths beyond combat, broadening his understanding of teamwork and leadership.
The Mentioned
Keras's character arc is largely in the past, revealed through flashbacks and exposition, showing his transformation from a promising hero to a figure deeply intertwined with the Spire's mysteries.
The Antagonist
Tristan's arc involves his increasing descent into ruthless ambition, contrasting with Corin's growth in integrity.
The Supporting
Vellum's character is largely static, serving as a powerful, ancient entity whose nature and purpose are gradually unveiled.
The Supporting
The Headmaster's arc is subtle, as he reveals more of his true nature and connection to the Spire over time.
This theme explores the idea that cleverness, strategic thinking, and adaptability can be more effective than raw power or inherent magical talent. Corin, with his 'low-tier' Summoner attunement and skill in artificing, constantly outmaneuvers stronger opponents by preparing, exploiting weaknesses, and thinking creatively. This shows in his tournament matches where he uses traps and enchanted items to defeat stronger mages, and in dungeon crawls where his knowledge of old magic saves his group. The story celebrates intellect and preparation as strong forms of power.
“"A sufficiently advanced magic is indistinguishable from technology. Or, in my case, a sufficiently prepared artificer is indistinguishable from a powerful mage."”
The novel explores the complexities of family dynamics, especially the pressure of expectations and the shadow of a more successful sibling. Corin constantly deals with his family's dismissive attitude towards his interests and their comparison of him to his legendary brother, Keras. His cousin, Tristan, embodies the destructive side of family rivalry and ambition. Corin's journey is not just about finding Keras, but also about creating his own identity and proving his worth, separate from his family's narrow definitions of success. This shows in his decision to pursue artificing despite discouragement and his defiance of Tristan's manipulative tactics.
“"I wasn't Keras. I couldn't be Keras. But maybe, just maybe, I could be better than the me they expected."”
Corin's search for his brother is tied to his journey of self-discovery. He starts as someone defined by his perceived weaknesses and his connection to Keras, but through his experiences in the Spire, he learns to value his unique skills and make his own way. His struggles with his attunement, his artificing, and his relationships force him to face his insecurities and embrace his true potential. This theme stands out when he realizes that Keras might not need 'rescuing' in the traditional sense, shifting Corin's focus from simply following in his brother's footsteps to understanding his own purpose.
“"The Spire wasn't just a challenge to be overcome; it was a mirror, showing you who you truly were, and who you could become."”
The Serpent Spire and its dungeons are full of ancient artifacts, forgotten enchantments, and powerful constructs. This theme explores the immense power and knowledge within these relics, but also the dangers of messing with forces not fully understood. Corin's interest in artificing and his ability to decipher old enchantments often gives his group an advantage, but also exposes them to unforeseen risks, such as the Mind Blank artifact or the powerful guardians in the hidden vaults. The story warns that while ancient magic offers great rewards, it demands respect and careful handling.
“"Some secrets are best left buried, Corin. And some, once unearthed, demand a price."”
A colossal, sentient magical tower that grants powers and tests adventurers.
The Serpent Spire is the central setting and a key plot device. It is a massive, ever-shifting magical tower that acts as a dungeon, a university, and a source of attunements (magical powers). The Spire is sentient to a degree, guided by its goddess Vellum, and presents personalized trials to those who enter. It serves as both a physical obstacle course and a metaphorical journey of self-discovery for the characters, constantly pushing them to adapt and grow. Its mysteries drive much of the plot and character motivations.
Magical marks granted by the Spire, defining a person's magical abilities.
Attunements are magical marks received upon passing the Spire's entrance exam, granting specific magical powers (e.g., Summoner, Arbiter, Guardian, Shaper). They function as a class system within the magic world, dictating a person's magical potential and societal role. For Corin, his 'low-tier' Summoner attunement challenges him to find alternative ways to be powerful, highlighting the theme of ingenuity. The different attunements also create diverse skill sets within the group, necessitating teamwork.
The creation and enchantment of magical items, a skill often underestimated but crucial.
Artificing and enchanting is Corin's primary skill set and a major plot device. It allows him to create and imbue objects with magical properties, effectively compensating for his perceived lack of raw magical power. This device underscores the theme of ingenuity vs. raw power, as Corin's enchanted items and tactical preparations often turn the tide in battles or solve complex puzzles. It also provides a unique lens through which to explore the magic system, showcasing a more technical and intellectual approach to magic.
Corin's missing older brother, whose disappearance drives the main character's quest.
Keras Cadence's disappearance into the Serpent Spire five years prior is the inciting incident and the primary motivation for Corin's entire journey. He serves as a powerful off-screen character, influencing Corin's self-perception and his determination. The mystery surrounding Keras's fate is gradually unraveled throughout the book, providing plot twists and deeper insights into the Spire's true nature. He represents both a personal goal for Corin and a symbol of the Spire's ultimate challenges.
“The greatest trick the devil ever pulled was convincing the world he didn't exist. The greatest trick a summoner ever pulled was convincing the world he *did*.”
— Humorous reflection on the nature of summoners and their elusive magic.
“Everyone thinks they want to be a hero, until they realize what being a hero actually means. It means pain. It means sacrifice. It means making impossible choices and living with the consequences.”
— Corin musing on the true cost of heroism.
“Knowledge is power, but application is victory.”
— A common adage within the world, emphasizing practical use over mere accumulation of information.
“Sometimes, the best way to solve a problem is to make it someone else's problem.”
— Corin's pragmatic, and sometimes cynical, approach to complex situations.
“Magic isn't about what you can do. It's about what you *can't* do, and finding a way around it.”
— A student's perspective on the limitations and workarounds inherent in magic systems.
“Fear isn't a weakness. It's information. It tells you what matters.”
— A mentor's advice to Corin, reframing fear as a useful tool.
“The rules are there for a reason, but sometimes the reason is just to see if you're clever enough to break them without getting caught.”
— A rebellious thought about the academy's regulations.
“There's a difference between being smart and being wise. Smart people know a lot. Wise people know what to do with what they know.”
— A distinction drawn between different forms of intelligence.
“Mistakes are just opportunities to learn, provided you survive them.”
— A darkly humorous take on the learning process in a dangerous world.
“It's not about being the strongest. It's about being the most adaptable.”
— A lesson learned about surviving in the spires and challenging environments.
“You can't always choose your family, but you can choose your friends. And sometimes, those choices are more important.”
— Corin reflecting on the bonds he forms with his peers.
“The greatest danger isn't the monster you can see, but the one you don't even know exists.”
— A warning about hidden threats and unknown variables.
“Magic is just science we don't understand yet.”
— A foundational belief within the world, hinting at the underlying mechanics of magic.
“Sometimes, the most powerful weapon you have is the one no one expects you to use.”
— Corin often relying on unexpected tactics or hidden abilities.
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