““I'm not crazy. I'm just a little unwell.””
— Camilla's internal thought as she grapples with her visions.

Laurie Faria Stolarz (2010)
Genre
Thriller / Fantasy / Mystery / Young Adult / Romance
Reading Time
240 min
Key Themes
See below
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Two psychometry-gifted teens, one who sees the future through touch and another who sculpts prophetic clay, must navigate a treacherous game of trust and betrayal to save a friend's life, even if it means risking their own burgeoning romance.
Camelia and Ben share the psychometric ability to see the future through touch. They struggle to understand their powers and their deepening relationship. Ben's gift is volatile; strong premonitions can overwhelm him. Camelia's manifests through her clay sculpting, forming messages she doesn't initially grasp. Their peace shatters when Camelia experiences a vivid, disturbing vision involving a car crash and a familiar face: Adam, a friend from Ben's childhood. The vision suggests Adam is in grave danger, the target of an unknown threat. This immediately puts Camelia in a difficult position, as Ben's past with Adam is complicated, and Ben hesitates to get involved, fearing the implications for their own safety and relationship.
Adam, true to Camelia's vision, unexpectedly arrives in town, seeking out Ben. His presence immediately creates tension between Camelia and Ben. Ben is visibly uncomfortable, revealing a strained history with Adam rooted in a past accident and a sense of betrayal. Adam, seemingly oblivious to the friction, explains he's being targeted and believes Ben's unique abilities might be his only hope. He shares cryptic messages and strange occurrences that have been plaguing him. Camelia feels a strong pull to help Adam due to her vision and empathy. She finds herself caught between her desire to protect Adam and Ben's clear reluctance to re-engage with someone from his painful past, risking their newfound stability.
Despite Ben's initial resistance, Camelia's insistence and the increasingly bizarre nature of the threats against Adam compel them to investigate. Adam shows them a series of strange symbols and a cryptic note he found, hinting at a larger, more sinister game. Ben, using his psychometric touch, tries to glean information from Adam's belongings, but the visions are fragmented and disturbing, intensifying his fear of losing control. Camelia, meanwhile, finds her hands involuntarily sculpting objects that seem to be pieces of a puzzle, such as a miniature car and a broken mirror. They realize they are dealing with a meticulously planned series of events, orchestrated by an unknown entity, and Adam is merely a pawn.
The threats against Adam escalate from cryptic messages to direct, dangerous encounters. He is almost hit by a car, his apartment is vandalized with the same strange symbols, and he receives chilling phone calls. The assailant, who seems to know Adam's every move, leaves behind more clues, taunting Adam and, by extension, Camelia and Ben. These clues often involve riddles or specific objects that force Adam to move to a new location or interact with a particular item, turning his life into a real-life scavenger hunt with deadly stakes. Camelia's clay sculptures become more frantic and detailed, depicting scenes of pursuit and entrapment, confirming the imminent danger.
As the danger mounts, Ben finally opens up to Camelia about his history with Adam. He recounts a traumatic incident from their childhood involving a car accident where Ben, under duress, used his psychometry to try and save Adam, but the outcome was devastating, leading to another friend's injury and Ben's subsequent guilt and withdrawal. Ben believes this past event, specifically his own abilities, is why Adam is being targeted now. He suspects the assailant knows about their shared past and is using Adam to manipulate Ben, possibly to exploit or punish him for his powers. This revelation deeply impacts Camelia, helping her understand Ben's emotional turmoil and solidifying her resolve to help.
Camelia's sculptures become increasingly clear, depicting not just danger but also a sense of internal betrayal. Simultaneously, Ben, pushing his psychometric limits, touches an item left by the assailant and experiences a horrifying vision: a familiar face among the shadows, orchestrating the 'game.' They realize the culprit is not an unknown entity but someone they know, someone who has been close to them, or at least to Ben, all along. This revelation shatters their trust and adds a new layer of complexity to the mystery, making it harder to distinguish friend from foe and increasing the personal stakes for Ben and Camelia.
Following the clues and their visions, Camelia and Ben track Adam to a secluded location, where the mastermind behind the deadly games reveals themselves. It is a character previously thought to be an ally or a peripheral figure, someone deeply connected to Ben's past and Adam's current situation. The mastermind's motive is rooted in a twisted sense of justice or revenge, specifically targeting Ben for his psychometric abilities and the events of their shared past. They confess to orchestrating the entire 'game' to expose Ben, punish him, or force him to use his powers in a way they desire, with Adam as the bait. A tense confrontation ensues, with Adam's life hanging in the balance.
In a high-stakes climax, Camelia and Ben must combine their psychometric abilities and courage to save Adam from the mastermind's final, most dangerous trap. Camelia's hands frantically sculpt a precise sequence of actions or a hidden detail that helps them understand the immediate threat. Ben, pushing past his fears of losing control, uses his touch to predict the mastermind's next move or to find a crucial weakness in their plan. They work together seamlessly, relying on their bond and their unique gifts. Through their combined efforts, they manage to outwit the mastermind, neutralize the immediate threat to Adam, and bring the terrifying game to an end, though not without lingering trauma.
With the mastermind apprehended and Adam safe, the immediate crisis is averted. However, the emotional toll on Camelia, Ben, and Adam is significant. Adam is deeply shaken by the experience and the betrayal. Ben is left grappling with the resurfacing of his past trauma and the intensity of his psychometric abilities, which he had to fully embrace to save Adam. Camelia, while relieved, is left pondering the true extent of her own power and the responsibility that comes with it. The events leave them with lingering questions about the nature of their gifts, the dangers they attract, and the possibility of future threats, hinting that their journey with psychometry is far from over.
Despite the harrowing ordeal, Camelia and Ben's bond is strengthened. They have faced extreme danger together, relying on each other's unique abilities and emotional support. Ben, having confronted his past and used his powers for good, begins to accept his gift more fully, though the fear of losing control still lingers. Camelia feels more confident in her own mysterious sculpting ability, recognizing its vital role in their survival. They acknowledge that their psychometric gifts will always draw them into unforeseen dangers, but they are committed to facing these challenges together, their future uncertain but their connection solidified by shared trauma and triumph.
The Protagonist
Camelia evolves from a slightly uncertain psychometric to a confident and proactive user of her abilities, fully embracing her role in solving mysteries and protecting loved ones.
The Protagonist
Ben learns to confront his past traumas and embrace his volatile psychometric abilities, finding control and purpose in saving others.
The Supporting/Victim
Adam moves from being a helpless victim to someone who understands the deeper, painful truths of his past and the dangers of the psychometric world.
The Antagonist
The Mastermind is revealed as a figure from the past, their true motives and identity uncovered, leading to their eventual defeat.
The Supporting
Amber remains a steadfast friend, offering emotional support and a touch of normalcy amidst the supernatural events.
The Supporting
Dylan remains a consistent, if peripheral, presence in their lives, unaware of the full supernatural extent of their struggles.
The Mentioned
Remains a background figure, unaware of the extraordinary events unfolding around his students.
Camelia and Ben's psychometric gifts are not just powers but also heavy burdens. Ben constantly fears losing control and the devastating consequences of his visions, stemming from past trauma. Camelia's visions, while offering clues, often bring her face-to-face with horrifying future events she feels compelled to change. This theme explores how their unique abilities isolate them, force them into dangerous situations, and require personal sacrifice. The 'game' orchestrated by the mastermind specifically exploits Ben's powers and past guilt, highlighting the vulnerability that comes with their gifts, as seen when Ben's reluctance to help Adam is due to his fear of his own uncontrolled power.
““With great power comes great responsibility,” but also, sometimes, great fear.”
The narrative revolves around the concept of trust, both earned and broken. Ben's strained relationship with Adam is rooted in a past betrayal and the subsequent loss of trust. As the 'deadly games' unfold, Camelia and Ben must decide who to trust, especially when clues point to an insider. The ultimate revelation of the mastermind's identity, often someone close or seemingly innocuous, shows the painful reality of betrayal. This theme is particularly poignant as Camelia must trust Ben's judgment despite his hesitations, and Ben must learn to trust Camelia with his deepest fears and past traumas.
“In these games, who can be trusted?”
Ben's past trauma, specifically the car accident involving Adam and his uncontrolled psychometric abilities, is a central driving force of the plot. The 'deadly little games' are designed to force Ben to confront this past, exploit his guilt, and potentially repeat his mistakes. Camelia's role often involves helping Ben navigate these painful memories and understand how they connect to the present danger. This theme emphasizes that unresolved past issues can resurface with devastating consequences, and true healing often requires facing those demons head-on, as Ben must do to save Adam.
“The past isn't just behind us; sometimes, it's waiting to catch up.”
Amidst the danger and betrayal, the deepening bond between Camelia and Ben is a powerful counter-theme. Their shared psychometric abilities create a unique understanding between them, and their love provides strength and courage. When Ben is overwhelmed by his visions, Camelia grounds him. When Camelia struggles to interpret her sculptures, Ben helps her. Their ability to work together, combining their different manifestations of psychometry, is crucial to solving the mystery and saving Adam. This theme highlights how love and mutual support can be a formidable force against even the most sinister threats, strengthening them both individually and as a couple.
“Together, their gifts were a force; apart, they were just fragments of a storm.”
The ability to see the future through touch or artistic creation.
Psychometry is the central supernatural plot device. For Ben, it manifests as visions triggered by physical touch, often overwhelming and difficult to control. For Camelia, it's a more mysterious, artistic expression through clay sculpting, where her hands create messages her conscious mind doesn't yet comprehend. This device drives the entire plot, providing crucial clues, foreshadowing danger, and dictating the characters' actions. It also serves as both a blessing and a curse, creating the conflict and the means to resolve it, as seen when Camelia's sculptures and Ben's visions piece together the mystery.
A series of mysterious messages and objects left by the antagonist.
The antagonist orchestrates the 'deadly little games' by leaving a trail of cryptic clues, riddles, and symbolic objects. These devices serve to advance the plot by forcing Adam, and by extension Camelia and Ben, to follow a specific path, move to new locations, or interact with certain items. They create a sense of urgency and mystery, acting as a breadcrumb trail that leads towards the mastermind's ultimate trap. The clues are often designed to taunt, manipulate, and expose the characters' weaknesses, particularly Ben's past, making the game highly personal.
The antagonist's meticulously planned series of events targeting Adam.
The entire narrative is framed as a 'game' orchestrated by the antagonist. This plot device creates a high-stakes, suspenseful structure where Adam is a pawn, and Camelia and Ben are forced to play along to save him. The game involves escalating threats, timed challenges, and a deliberate manipulation of the characters' emotions and past experiences. This structure allows for a build-up of tension and reveals the antagonist's cunning and precise planning, making the conflict feel like a psychological battle as much as a physical one, culminating in a final, dangerous challenge.
Recollections of a past traumatic event involving Ben and Adam.
Flashbacks and references to a shared past trauma between Ben and Adam are a crucial plot device. This past event, often a car accident where Ben's psychometry played a role, is the root cause of Ben's guilt, his fear of his powers, and the antagonist's motivation. These glimpses into the past provide essential backstory, explain character motivations, and reveal why Adam is being targeted. The device creates depth for Ben's character and raises the stakes, as the current 'game' is deeply intertwined with unresolved issues from years ago, forcing Ben to confront his deepest fears to move forward.
““I'm not crazy. I'm just a little unwell.””
— Camilla's internal thought as she grapples with her visions.
““Some secrets are meant to stay buried.””
— A recurring theme as Camilla uncovers the town's dark past.
““The line between reality and illusion is often blurred.””
— Camilla's struggle to distinguish her visions from actual events.
““Sometimes the people you trust the most are the ones who hurt you the deepest.””
— Camilla's realization about certain characters close to her.
““Every game has its rules, but some are meant to be broken.””
— Camilla's determination to solve the mystery despite warnings.
““The past has a way of catching up to you, no matter how fast you run.””
— Reflecting on the town's history impacting the present.
““Fear is a powerful motivator, but so is love.””
— Camilla's conflicting emotions driving her actions.
““Not all monsters hide under the bed. Some walk among us.””
— Camilla's discovery of the true antagonist.
““There's a difference between seeing and understanding.””
— Camilla's journey to interpret her visions correctly.
““Sometimes, the only way out is through.””
— Camilla's resolve to confront the danger head-on.
““Home isn't always a safe place. Sometimes it's the most dangerous.””
— Camilla's unsettling experience in her new town.
““The truth is rarely simple, and often painful.””
— As Camilla uncovers the complex and dark reality.
““Even in the darkest of places, a flicker of hope can remain.””
— Camilla's enduring spirit despite the mounting threats.
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